Verbum Imperium: 1,100 Command Words for Any Occasion

Verbum Imperium: 1,100 Command Words for Any Occasion

It is no secret that I love playing a paladin.

One of my all-time favorites is Kriv Rimescale, a silver dragonborn paladin modeled after the iconic Lord Vader. If you are anything like me, you spend plenty of time running your PCs through imagined scenarios, carefully planning your next move so you are fully prepared when game night rolls around.

One of my absolute favorite spells as a paladin is Command. It is the ultimate power move, letting you embrace your role as a battlefield commander and impose your will—whether on your enemies or even the occasional reluctant ally. But let us be honest: what sounds brilliant during pre-game planning often turns chaotic in the heat of battle, when your limitless vocabulary suddenly feels reduced to just a few words.

That is when inspiration struck. I decided to create a list of go-to Command words for different situations, and, well, I might have gone a little overboard. Below, you will find a collection of eleven d100 tables of Command words, carefully crafted for a variety of scenarios. Together, they include nearly nine hundred unique words (although some are versatile enough to appear in multiple tables).

The tables are neatly organized into categories, and you can click on each category’s name to jump directly to its list. Whether you want to take control of the battlefield, issue a strategic order, or create a dramatic moment, these tables have you covered.

  • Bestial Commands - Commands that evoke primal instincts, prompting targets to exhibit animalistic behaviors.
  • Combat Commands - Commands designed to influence the flow of battle, giving you tactical control over foes and allies.
  • Emotional Commands - Commands that manipulate emotions, swaying feelings to affect actions and decisions.
  • Exploration Commands - Commands to aid in navigation and discovery during your adventures into the unknown.
  • Fantasy Commands - Magical commands that unleash extraordinary effects beyond the mundane.
  • Humorous Commands - Lighthearted commands that bring levity, causing amusing and unexpected reactions.
  • Madness Commands - Commands that introduce chaos and instability, affecting minds with unpredictability.
  • Physical Commands - Commands that compel specific physical actions and movements from the target.
  • Political Commands - Commands to sway opinions and influence decisions within social and political arenas.
  • Psychological Commands - Commands that delve into the mind, altering thoughts and perceptions.
  • Social Commands - Commands that facilitate interaction and manipulate social dynamics among individuals or groups.

Each list is designed as a d100 random table, including the Command Word and its intended effect. While context is everything, we get that game masters have more styles of play than there are stars in the sky. So your mileage may vary. Tag us on social media @WereRabbitPress to share your Command Shenanigans with us. We would love to hear your stories!

These tables are completely free for personal use. If you would like to support the project, you can purchase the tables from our store. There you will receive two PDFs (one with textured backgrounds, the other print friendly), as well as JPGs of each of the tables. 

Paid members of our Patreon community can download it for free.

The project will also be available on DriveThruRPG and Amazon once the files have been approved. Links will be added later.


Bestial Commands

d100 Word Effect
1 Bark The target is compelled to bark loudly like a dog.
2 Bathe The target is compelled to mimic washing themselves, possibly seeking water.
3 Bellow The target is compelled to bellow loudly, echoing the sound of a bull.
4 Bite The target is compelled to bite gently into an object or food item.
5 Bleat The target is compelled to bleat like a goat or sheep.
6 Blink The target is compelled to blink rapidly or exaggeratedly.
7 Bray The target is compelled to bray noisily like a donkey.
8 Burrow The target is compelled to attempt burrowing into the ground or soft material.
9 Bury The target is compelled to hide an object by burying it.
10 Buzz The target is compelled to make buzzing sounds like an insect.
11 Caw The target is compelled to caw like a crow or raven.
12 Charge The target is compelled to rush forward aggressively like a charging animal.
13 Chase The target is compelled to pursue a moving creature or object.
14 Chirp The target is compelled to make chirping sounds as if they were a small bird.
15 Chirrup The target is compelled to make a series of high-pitched sounds like certain birds or insects.
16 Climb The target is compelled to start climbing the nearest climbable surface.
17 Cluck The target is compelled to cluck repeatedly, imitating a chicken.
18 Crawl The target is compelled to drop down and crawl on all fours.
19 Croak The target is compelled to croak loudly like a frog or toad.
20 Dance The target is compelled to move rhythmically like an animal dancing.
21 Dig The target is compelled to dig into the ground with their hands.
22 Dive The target is compelled to dive onto the ground or into water if available.
23 Flap The target is compelled to flap their arms as if they were wings.
24 Flee The target is compelled to run away swiftly from a perceived threat.
25 Flop The target is compelled to collapse onto the ground suddenly.
26 Forage The target is compelled to search the area for food or useful items.
27 Gaze The target is compelled to fix their eyes intently on something interesting.
28 Glare The target is compelled to give a fierce look toward someone or something.
29 Gnaw The target is compelled to chew persistently on an object.
30 Graze The target is compelled to lower their head and pretend to eat grass.
31 Groom The target is compelled to clean themselves thoroughly.
32 Growl The target is compelled to emit a deep growl from their throat.
33 Grunt The target is compelled to grunt audibly, similar to a pig.
34 Headbutt The target is compelled to attempt a headbutt against something or someone.
35 Hibernate The target is compelled to lie down and simulate deep sleep.
36 Hide The target is compelled to seek immediate cover and conceal themselves.
37 Hiss The target is compelled to hiss sharply like an agitated snake.
38 Hoot The target is compelled to hoot rhythmically, echoing an owl's call.
39 Hop The target is compelled to hop repeatedly, resembling a rabbit or frog.
40 Hover The target is compelled to stand on tiptoe and make motions as if hovering.
41 Howl The target is compelled to let out a haunting howl, mimicking a wolf.
42 Hum The target is compelled to hum softly, creating a continuous tone.
43 Hunt The target is compelled to act as if tracking and hunting prey.
44 Leap The target is compelled to leap forward or upward like a bounding animal.
45 Lick The target is compelled to lick an object or their own hand, imitating grooming.
46 Listen The target is compelled to halt and listen carefully to their surroundings.
47 Mate The target is compelled to perform a non-explicit courtship dance or display.
48 Mimic The target is compelled to imitate the sounds or movements of a nearby animal.
49 Moo The target is compelled to moo deeply like a cow in a field.
50 Nest The target is compelled to gather materials to build a makeshift nest.
51 Nibble The target is compelled to nibble gently on food or an item within reach.
52 Nudge The target is compelled to gently push someone or something with their head or shoulder.
53 Nuzzle The target is compelled to rub their face against someone or something in a friendly manner.
54 Pant The target is compelled to pant heavily as though overheated.
55 Peck The target is compelled to tap repeatedly at an object like a bird pecking.
56 Peep The target is compelled to emit soft peeping noises like a chick.
57 Perch The target is compelled to balance on a small or elevated surface as if perching.
58 Play The target is compelled to engage in playful behavior with an object or creature.
59 Pounce The target is compelled to pounce toward a creature or object nearby.
60 Prance The target is compelled to move with high steps as a prancing horse would.
61 Preen The target is compelled to tidy their appearance meticulously, like a bird preening.
62 Prowl The target is compelled to move quietly as if on the hunt for prey.
63 Purr The target is compelled to purr softly as a contented cat would.
64 Quack The target is compelled to quack repeatedly like a duck.
65 Rattle The target is compelled to shake an object to create a rattling noise.
66 Roar The target is compelled to produce a powerful roar similar to a lion's.
67 Roost The target is compelled to find a spot to perch upon as if settling down to roost.
68 Scamper The target is compelled to dash lightly around the area.
69 Scent The target is compelled to sniff around actively to detect smells.
70 Scratch The target is compelled to scratch themselves or nearby objects.
71 Scurry The target is compelled to move quickly with short steps like a small animal.
72 Scuttle The target is compelled to move sideways with quick steps like a crab.
73 Skulk The target is compelled to move stealthily, staying low to the ground.
74 Slink The target is compelled to glide quietly and smoothly to avoid detection.
75 Slither The target is compelled to move along the ground in a slithering motion.
76 Snap The target is compelled to snap their jaws or fingers sharply.
77 Snarl The target is compelled to snarl fiercely and show their teeth.
78 Sniff The target is compelled to sniff the air or ground, searching for scents.
79 Sniffle The target is compelled to sniff repeatedly as though detecting scents.
80 Snort The target is compelled to snort loudly through their nose.
81 Snuggle The target is compelled to nuzzle up affectionately to a nearby creature or object.
82 Soar The target is compelled to stretch their arms and pretend to fly like a bird.
83 Spit The target is compelled to spit onto the ground or harmlessly spit out air.
84 Squeak The target is compelled to squeak sharply like a mouse.
85 Squeal The target is compelled to emit a high-pitched squeal.
86 Stalk The target is compelled to move stealthily as if stalking prey.
87 Stare The target is compelled to stare unblinkingly at a person or object.
88 Strut The target is compelled to walk with exaggerated confidence, like a peacock.
89 Sun The target is compelled to pause and bask in any available sunlight.
90 Swarm The target is compelled to move closely around someone or something, mimicking a swarm.
91 Swat The target is compelled to swat at imaginary insects or objects in the air.
92 Sway The target is compelled to sway their body gently from side to side.
93 Swim The target is compelled to seek out water and mimic swimming motions.
94 Trill The target is compelled to produce trilling sounds similar to songbirds.
95 Trumpet The target is compelled to produce a loud trumpet-like sound similar to an elephant's call.
96 Wag The target is compelled to wag an imaginary tail enthusiastically.
97 Wallow The target is compelled to roll around on the ground playfully.
98 Watch The target is compelled to observe someone or something intently.
99 Whistle The target is compelled to whistle a simple melody or bird call.
100 Wiggle The target is compelled to wiggle their body or limbs playfully.

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Combat Commands

d100 Word Effect
1 Advance The target is compelled to move forward a specified distance toward you or another creature.
2 Attack The target is compelled to make an attack against a creature or object of your choosing.
3 Bait The target is compelled to lure or trick an opponent into making an unwise move.
4 Barrage The target is compelled to unleash a flurry of attacks without regard for precision.
5 Bash The target is compelled to slam a weapon or shield into a creature or object.
6 Batter The target is compelled to strike an object, barrier, or creature with unrelenting force.
7 Bite The target is compelled to use its teeth to attack, if possible.
8 Blind The target is compelled to cover or impair its own vision temporarily.
9 Block The target is compelled to stand in a specific location, preventing passage.
10 Brace The target is compelled to prepare for an incoming attack, potentially raising defenses.
11 Break The target is compelled to attempt to destroy a weapon, shield, or object in its grasp.
12 Burn The target is compelled to use fire, if possible, to attack or destroy something.
13 Charge The target is compelled to move aggressively toward an enemy or objective at full speed.
14 Clamp The target is compelled to seize and hold tightly onto a creature, object, or surface.
15 Claw The target is compelled to attack with claws or sharp appendages, if it has them.
16 Collapse The target is compelled to fall to the ground or bring down a structure or object.
17 Confuse The target is compelled to act unpredictably, potentially disrupting its focus.
18 Counter The target is compelled to wait and respond to the next attack with a reaction.
19 Cover The target is compelled to take cover behind an object or terrain.
20 Cripple The target is compelled to aim for a specific limb to hinder an enemy's movement or actions.
21 Crush The target is compelled to press with enough force to break or damage something.
22 Defend The target is compelled to actively protect itself or another creature.
23 Deflect The target is compelled to redirect an incoming blow, projectile, or spell.
24 Disarm The target is compelled to drop or release a weapon or item it is holding.
25 Disrupt The target is compelled to interfere with an opponent's attack or concentration.
26 Distract The target is compelled to shift the attention of an enemy away from its original target.
27 Dodge The target is compelled to focus on avoiding attacks, taking the Dodge action.
28 Drop The target is compelled to drop everything it is holding.
29 Duck The target is compelled to duck under an incoming attack or obstacle.
30 Encircle The target is compelled to move around a creature, surrounding it.
31 Engage The target is compelled to move into melee combat with the nearest enemy.
32 Evade The target is compelled to avoid an attack or effect by moving out of its range.
33 Exhaust The target is compelled to push itself to the point of fatigue in its next action.
34 Falter The target is compelled to hesitate or stumble, potentially disrupting its next action.
35 Feint The target is compelled to fake an attack, potentially confusing its opponent.
36 Fire The target is compelled to make a ranged attack, if able.
37 Flank The target is compelled to move into a flanking position against an enemy.
38 Flee The target is compelled to move away from the caster as quickly as possible.
39 Focus The target is compelled to concentrate all attacks on a single creature or objective.
40 Fracture The target is compelled to strike in a way that cracks or breaks an object or surface.
41 Grapple The target is compelled to attempt to grapple a creature.
42 Grovel The target is compelled to fall prone and spend its turn in a submissive posture.
43 Guard The target is compelled to protect a specific creature or object.
44 Halt The target is compelled to stop all movement and take no actions.
45 Hamper The target is compelled to hinder an opponent's movement or actions.
46 Hinder The target is compelled to interfere with an enemy’s movement or action.
47 Hook The target is compelled to attack with a hooking or pulling motion.
48 Hurl The target is compelled to throw a weapon, object, or debris at an enemy.
49 Impale The target is compelled to strike a creature or object in a way that pierces through it.
50 Intimidate The target is compelled to frighten or unnerve a creature with a threatening gesture.
51 Kick The target is compelled to use its foot to strike or shove a creature or object.
52 Kneel The target is compelled to kneel, leaving itself more vulnerable.
53 Lash The target is compelled to whip or lash out at an enemy with a weapon or appendage.
54 Leap The target is compelled to jump toward or over an enemy or obstacle.
55 Lunge The target is compelled to make an extended melee attack, potentially exposing itself.
56 Lure The target is compelled to draw an enemy into an unwise position.
57 Overpower The target is compelled to use brute force to overwhelm or crush its opponent.
58 Overreach The target is compelled to make an attack that leaves it off balance or exposed.
59 Overwhelm The target is compelled to throw its full strength into overpowering an enemy.
60 Paralyze The target is compelled to target an opponent’s mobility or ability to fight.
61 Parry The target is compelled to defend itself by anticipating and deflecting an attack.
62 Pierce The target is compelled to attack with a piercing weapon or motion.
63 Pin The target is compelled to immobilize an opponent by pinning it down.
64 Pummel The target is compelled to hit repeatedly with fists, weapons, or natural appendages.
65 Ram The target is compelled to charge and attempt to shove or knock prone a creature.
66 Restrain The target is compelled to try to immobilize a creature or hold them in place.
67 Retreat The target is compelled to move back a specified distance, avoiding threats if possible.
68 Riposte The target is compelled to wait and counter the next melee attack.
69 Rush The target is compelled to move aggressively toward an enemy or objective.
70 Sabotage The target is compelled to interfere with or damage an enemy's weapon, gear, or spellcasting.
71 Scare The target is compelled to intimidate or frighten an enemy, causing hesitation.
72 Scatter The target is compelled to move away from allies, breaking up their formation.
73 Seize The target is compelled to grab or wrest control of an object or weapon.
74 Shatter The target is compelled to destroy an object or fragile material.
75 Shield The target is compelled to defend itself or another creature using a shield or object.
76 Shove The target is compelled to attempt to push a creature or object away from itself.
77 Skewer The target is compelled to pierce an enemy with a pointed weapon or object.
78 Slam The target is compelled to forcefully strike with a weapon, shield, or body.
79 Slash The target is compelled to attack with a slashing motion, if able.
80 Smash The target is compelled to destroy an object or batter an opponent.
81 Stagger The target is compelled to move unsteadily, potentially exposing itself to attacks.
82 Stand The target is compelled to rise to its feet if prone.
83 Stomp The target is compelled to stomp on an enemy or object at its feet.
84 Strangle The target is compelled to choke or otherwise restrict an enemy’s breathing.
85 Strike The target is compelled to attack with any available weapon or natural attack.
86 Suppress The target is compelled to withhold or reduce the effectiveness of an enemy's attack.
87 Swing The target is compelled to make a wide, forceful attack with a weapon or limb.
88 Tackle The target is compelled to run and collide with a creature or object, potentially knocking it prone.
89 Taunt The target is compelled to insult or provoke a creature, potentially drawing its attention.
90 Throw The target is compelled to throw a weapon, object, or nearby debris at an enemy.
91 Thrust The target is compelled to make a quick, forward-striking attack.
92 Thwart The target is compelled to interrupt an enemy's attack or spellcasting attempt.
93 Topple The target is compelled to attempt to knock over a creature, object, or structure.
94 Trip The target is compelled to try to make a creature fall prone by targeting its legs.
95 Turn The target is compelled to pivot or reposition itself, potentially exposing its flank.
96 Twist The target is compelled to twist its body or weapon, potentially breaking free from a grapple.
97 Weaken The target is compelled to attack in a way that reduces an opponent’s strength or stamina.
98 Withdraw The target is compelled to disengage and retreat from combat.
99 Wound The target is compelled to attack in a way that inflicts a minor, distracting injury.
100 Wrestle

The target is compelled to engage a creature in close physical combat.

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Emotional Commands

d100 Word Effect
1 Admire The target is compelled to express respect or approval for someone or something.
2 Adore The target is compelled to display deep affection or devotion toward someone or something.
3 Agonize The target is compelled to experience intense mental or emotional pain.
4 Amuse The target is compelled to find humor or entertainment in their surroundings.
5 Anger The target is compelled to feel or express sudden rage or frustration.
6 Annoy The target is compelled to irritate or provoke someone with their actions or words.
7 Appreciate The target is compelled to show gratitude or recognition for someone or something.
8 Aspire The target is compelled to strive for a goal or ambition.
9 Awe The target is compelled to feel a sense of wonder or amazement.
10 Begrudge The target is compelled to feel resentment or envy toward someone else’s success.
11 Blame The target is compelled to assign responsibility for a fault or mistake to someone else.
12 Blush The target is compelled to feel or show embarrassment through reddened cheeks.
13 Boast The target is compelled to brag about themselves or their accomplishments.
14 Celebrate The target is compelled to express joy or commemorate a success or event.
15 Cheer The target is compelled to encourage or applaud someone enthusiastically.
16 Comfort The target is compelled to soothe or console someone in distress.
17 Compel The target is compelled to enforce their will upon another emotionally or mentally.
18 Condemn The target is compelled to strongly disapprove or criticize someone.
19 Confide The target is compelled to share a personal thought, secret, or feeling.
20 Console The target is compelled to provide emotional support or reassurance to someone.
21 Crave The target is compelled to deeply desire something, such as food, attention, or affection.
22 Cry The target is compelled to shed tears due to sadness, joy, or other strong emotion.
23 Daydream The target is compelled to lose themselves in pleasant or fantastical thoughts.
24 Defend The target is compelled to emotionally or physically protect someone or something.
25 Delight The target is compelled to feel or express great pleasure or happiness.
26 Deny The target is compelled to refuse to acknowledge or accept a claim or responsibility.
27 Desire The target is compelled to intensely want or long for something or someone.
28 Despair The target is compelled to feel or express hopelessness or loss.
29 Disgust The target is compelled to feel repulsed by something or someone.
30 Distract The target is compelled to lose focus or be drawn toward another thought or stimulus.
31 Distrust The target is compelled to question or doubt someone’s intentions.
32 Doubt The target is compelled to feel uncertain about an idea, decision, or person.
33 Embarrass The target is compelled to feel or express shame or self-consciousness.
34 Empathize The target is compelled to feel or share another’s emotions.
35 Envy The target is compelled to feel jealousy toward someone’s possessions, status, or traits.
36 Exasperate The target is compelled to feel or express intense frustration or annoyance.
37 Fascinate The target is compelled to show intense interest or curiosity about something or someone.
38 Fear The target is compelled to feel and act upon sudden terror or dread.
39 Forgive The target is compelled to let go of resentment or anger toward someone.
40 Frown The target is compelled to make an expression of disapproval or concern.
41 Glare The target is compelled to give a piercing or angry stare.
42 Grieve The target is compelled to feel or express sorrow for a loss.
43 Guilt The target is compelled to feel remorse or regret over a past action.
44 Hate The target is compelled to feel intense dislike or hostility toward someone or something.
45 Hope The target is compelled to feel or express optimism about the future.
46 Humiliate The target is compelled to feel or cause shame or public embarrassment.
47 Hurt The target is compelled to emotionally wound or cause pain to themselves or someone else.
48 Ignore The target is compelled to disregard or pay no attention to someone or something.
49 Inspire The target is compelled to feel or give motivation or creative energy.
50 Intimidate The target is compelled to feel fear or awe toward someone’s strength or presence.
51 Irritate The target is compelled to provoke or annoy someone persistently.
52 Jeer The target is compelled to mock or taunt someone loudly or rudely.
53 Lament The target is compelled to mourn or express deep sorrow for something.
54 Laugh The target is compelled to express amusement or mirth with audible laughter.
55 Loathe The target is compelled to feel deep disgust or hatred for someone or something.
56 Love The target is compelled to feel or express affection and warmth toward someone or something.
57 Lust The target is compelled to feel intense physical or emotional desire.
58 Mock The target is compelled to mimic or ridicule someone in a derisive way.
59 Mourn The target is compelled to grieve or express sorrow for a loss.
60 Need The target is compelled to feel or express dependency or longing for something.
61 Obsess The target is compelled to fixate intensely on an idea, person, or object.
62 Panic The target is compelled to act out of sudden fear or anxiety.
63 Pity The target is compelled to feel sorrow or compassion for someone in misfortune.
64 Placate The target is compelled to calm or appease someone who is upset.
65 Praise The target is compelled to express admiration or approval toward someone.
66 Rage The target is compelled to feel or act upon intense anger.
67 Reassure The target is compelled to comfort or encourage someone who is worried or doubtful.
68 Regret The target is compelled to feel sorrow or disappointment about a past decision or event.
69 Rejoice The target is compelled to express great joy or happiness.
70 Relent The target is compelled to give in or soften their stance.
71 Reminisce The target is compelled to think or talk about past events fondly.
72 Resent The target is compelled to feel bitterness or anger toward someone or something.
73 Respect The target is compelled to feel or show deference and admiration.
74 Revel The target is compelled to take great pleasure or satisfaction in something.
75 Scold The target is compelled to reprimand someone sharply for their actions.
76 Scream The target is compelled to let out a loud cry of fear, anger, or excitement.
77 Shock The target is compelled to feel or express surprise or disbelief.
78 Shriek The target is compelled to emit a high-pitched cry of fear or surprise.
79 Smile The target is compelled to express happiness or friendliness through their expression.
80 Smirk The target is compelled to make a smug or self-satisfied facial expression.
81 Sneer The target is compelled to make a scornful or mocking facial expression.
82 Sob The target is compelled to cry audibly and uncontrollably.
83 Soothe The target is compelled to calm someone or alleviate their distress.
84 Startle The target is compelled to react with sudden fear or surprise.
85 Sulk The target is compelled to behave in a moody or resentful manner.
86 Sympathize The target is compelled to feel or express compassion for someone else's struggles.
87 Taunt The target is compelled to provoke or mock someone.
88 Tease The target is compelled to playfully mock or provoke someone.
89 Thank The target is compelled to express gratitude.
90 Tremble The target is compelled to shake due to fear, excitement, or emotion.
91 Triumph The target is compelled to feel or express joy in a victory.
92 Trust The target is compelled to feel confidence in someone or something.
93 Wail The target is compelled to let out a loud, mournful cry.
94 Want The target is compelled to feel longing or desire for something.
95 Weep The target is compelled to cry softly or gently.
96 Whisper The target is compelled to speak in a soft, hushed tone.
97 Wish The target is compelled to express a hope or longing for something.
98 Worry The target is compelled to feel anxious or uneasy about something.
99 Yearn The target is compelled to feel a deep, intense longing for something.
100 Yield The target is compelled to give way to pressure or give in to a request.

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Exploration Commands

d100 Word Effect
1 Activate The target is compelled to start or turn on a device or mechanism.
2 Adjust The target is compelled to change the position or alignment of an object.
3 Align The target is compelled to arrange or position objects in an orderly fashion.
4 Analyze The target is compelled to carefully study an object, area, or feature for information.
5 Anchor The target is compelled to secure or fasten an object firmly in place.
6 Approach The target is compelled to move closer to a particular object or area.
7 Assemble The target is compelled to put together parts of an object or structure.
8 Assess The target is compelled to judge the condition or status of an object or feature.
9 Break The target is compelled to destroy an object or surface.
10 Bury The target is compelled to place an object or material into the ground.
11 Carve The target is compelled to inscribe or cut markings into a surface.
12 Catalog The target is compelled to record or organize information about objects or features.
13 Chart The target is compelled to create a diagram or map of an area.
14 Clear The target is compelled to remove debris or obstacles from an area within its surroundings.
15 Climb The target is compelled to ascend a structure, mountain, or similar feature.
16 Collect The target is compelled to gather scattered items or materials.
17 Corral The target is compelled to round up or bring scattered objects or creatures together.
18 Count The target is compelled to count objects, creatures, or features nearby.
19 Decipher The target is compelled to analyze symbols, text, or markings for meaning.
20 Descend The target is compelled to move downward into a feature such as a pit or ravine.
21 Detect The target is compelled to use their senses to detect the presence of something nearby.
22 Determine The target is compelled to ascertain the nature or purpose of an object or feature.
23 Dig The target is compelled to dig into the ground or through a specific material nearby.
24 Disarm The target is compelled to deactivate a trap or mechanism.
25 Discover The target is compelled to seek out or uncover something new in the area.
26 Dislodge The target is compelled to remove a stuck object or obstruction.
27 Disturb The target is compelled to disrupt or shift the state of an object or area.
28 Erect The target is compelled to construct or raise a temporary structure.
29 Examine The target is compelled to closely analyze an object, area, or feature for details.
30 Excavate The target is compelled to excavate a buried object or area.
31 Explore The target is compelled to move and investigate a nearby object, area, or feature.
32 Expose The target is compelled to uncover or lay bare a hidden object, area, or feature.
33 Feel The target is compelled to touch or physically interact with an object or surface.
34 Find The target is compelled to locate a specific object, area, or feature within their surroundings.
35 Flip The target is compelled to turn an object over to reveal its underside.
36 Focus The target is compelled to concentrate on a specific object, area, or feature nearby.
37 Force The target is compelled to move through an obstacle or narrow space.
38 Harvest The target is compelled to gather resources from the surrounding area.
39 Hide The target is compelled to conceal an object or themselves.
40 Highlight The target is compelled to emphasize or mark a specific object, area, or feature.
41 Hoist The target is compelled to lift something heavy or cumbersome.
42 Hold The target is compelled to maintain a firm grip on an object for examination.
43 Identify The target is compelled to determine the nature or purpose of an object or feature.
44 Illuminate The target is compelled to provide or focus light on a specific object or area.
45 Inspect The target is compelled to visually or physically examine a specific object or area.
46 Knock The target is compelled to create noise by knocking on a surface or object.
47 Knockdown The target is compelled to topple an object, structure, or obstruction.
48 Lean The target is compelled to lean on or against an object or wall.
49 Lift The target is compelled to raise an object or material within their reach.
50 Listen The target is compelled to focus their hearing on sounds in their immediate environment.
51 Locate The target is compelled to identify the position of an object, area, or feature nearby.
52 Look The target is compelled to turn their focus toward a particular object or area.
53 Map The target is compelled to mentally or physically map the layout of the immediate area.
54 Mark The target is compelled to make a distinct mark on an object, area, or feature.
55 Measure The target is compelled to estimate or determine dimensions, distances, or quantities.
56 Memorize The target is compelled to commit details of an object, area, or feature to memory.
57 Navigate The target is compelled to determine a route or path through the immediate area.
58 Notice The target is compelled to take note of a specific object, area, or feature.
59 Observe The target is compelled to watch or monitor a specific object, area, or feature.
60 Open The target is compelled to open an object, door, or container within its surroundings.
61 Peek The target is compelled to take a quick or subtle look at an object, area, or feature.
62 Pinpoint The target is compelled to precisely identify the location of something nearby.
63 Point The target is compelled to indicate the location of something nearby.
64 Probe The target is compelled to prod or investigate an object or area with precision.
65 Prod The target is compelled to poke or prod an object to test its reaction.
66 Pry The target is compelled to force open a sealed object or container.
67 Pull The target is compelled to apply force to bring an object closer.
68 Push The target is compelled to apply force to move an object away.
69 Record The target is compelled to write down or preserve information about an object or feature.
70 Reposition The target is compelled to move an object or feature to a new position.
71 Retreat The target is compelled to back away from a particular object or area.
72 Retrieve The target is compelled to pick up and return with a specific object.
73 Reveal The target is compelled to expose a hidden object, area, or feature within its surroundings.
74 Rotate The target is compelled to spin or rotate an object to reveal its other sides.
75 Scan The target is compelled to quickly assess the surroundings for points of interest.
76 Scrape The target is compelled to remove layers (e.g., dirt, moss) from an object or surface.
77 Sculpt The target is compelled to shape a material into a specific form or structure.
78 Seaparate The target is compelled to separate or pull apart connected objects.
79 Search The target is compelled to search an object, area, or feature within its immediate surroundings.
80 Secure The target is compelled to make an object or location safe by fastening or guarding it.
81 Shake The target is compelled to jostle or shake an object to test its stability or contents.
82 Sift The target is compelled to search through materials or objects in the area.
83 Signal The target is compelled to produce a clear visual or audible signal.
84 Smash The target is compelled to break an object within their immediate surroundings.
85 Smell The target is compelled to use their sense of smell to gather information.
86 Stabilize The target is compelled to secure an unstable object or area.
87 Study The target is compelled to investigate an object, area, or feature in detail.
88 Survey The target is compelled to visually scan the immediate area for notable details.
89 Tap The target is compelled to lightly strike or tap on an object or surface.
90 Taste The target is compelled to sample or taste a substance within their surroundings.
91 Test The target is compelled to examine the function of an object or mechanism.
92 Tinker The target is compelled to experiment or adjust an object or device.
93 Topple The target is compelled to topple an unstable object or pile.
94 Touch The target is compelled to physically interact with an object, surface, or creature.
95 Trace The target is compelled to follow the outline or path of an object, area, or feature.
96 Uncover The target is compelled to remove coverings or obstructions to reveal something hidden.
97 Untangle The target is compelled to untangle objects or materials.
98 Untie The target is compelled to undo knots or bindings within reach.
99 Unveil The target is compelled to reveal something concealed or obscured in the area.
100 Verify The target is compelled to check the accuracy or truth of something.

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Fantasy Commands

d100 Word Effect
1 Abscond The target is compelled to flee or escape a situation swiftly and secretly.
2 Absorb The target is compelled to take in energy, magic, or other resources.
3 Amplify The target is compelled to increase the strength, volume, or power of something.
4 Awaken The target is compelled to rouse from sleep or inactivity.
5 Banish The target is compelled to expel a creature or force to another plane or far away.
6 Bestow The target is compelled to grant someone a gift, power, or blessing.
7 Bewilder The target is compelled to become confused or disoriented.
8 Bewitch The target is compelled to fall under a magical charm or enchantment.
9 Bind The target is compelled to restrain or hold a creature or object in place magically.
10 Bless The target is compelled to grant a blessing or divine favor to someone or something.
11 Break The target is compelled to destroy or shatter an object or barrier.
12 Brew The target is compelled to concoct a magical potion or mixture.
13 Burn The target is compelled to set something ablaze or scorch it.
14 Call The target is compelled to summon or bring forth a person, creature, or force.
15 Calm The target is compelled to soothe emotions or pacify a tense situation.
16 Charm The target is compelled to become friendly or enchanted toward someone.
17 Cloak The target is compelled to conceal something or someone in shadow or magic.
18 Command The target is compelled to issue an order with authority.
19 Compel The target is compelled to enforce their will upon another, mentally or magically.
20 Confuse The target is compelled to lose clarity or understanding of the current situation.
21 Conjure The target is compelled to create or summon an object, creature, or force.
22 Convene The target is compelled to gather a group or assembly together.
23 Copy The target is compelled to duplicate an object, creature, or action.
24 Corrupt The target is compelled to taint or spoil something, morally or magically.
25 Craft The target is compelled to create or build something with precision and skill.
26 Curse The target is compelled to inflict misfortune or harm upon someone or something.
27 Daze The target is compelled to fall into a stupor, mentally or physically stunned.
28 Deafen The target is compelled to become unable to hear or block out sound.
29 Descend The target is compelled to move downward or lower themselves magically or physically.
30 Detect The target is compelled to sense or uncover hidden things in their surroundings.
31 Diminish The target is compelled to reduce the size, power, or presence of something.
32 Dispel The target is compelled to cancel or negate magical effects.
33 Dominate The target is compelled to mentally overpower or control someone or something.
34 Drain The target is compelled to siphon energy, life, or magic from a source.
35 Empower The target is compelled to strengthen or enhance a person, object, or force.
36 Enchant The target is compelled to imbue something with magical properties or charm.
37 Ensnare The target is compelled to trap or entangle someone or something.
38 Entrap The target is compelled to imprison or confine someone or something.
39 Erupt The target is compelled to cause something to burst or explode suddenly.
40 Expand The target is compelled to increase the size, scope, or reach of something.
41 Fly The target is compelled to take flight or hover in the air.
42 Forge The target is compelled to shape or create something, often with heat or magic.
43 Freeze The target is compelled to turn something cold or still, magically or physically.
44 Frighten The target is compelled to feel sudden fear or dread.
45 Fuse The target is compelled to merge two objects, forces, or creatures into one.
46 Glow The target is compelled to emit a soft or bright light.
47 Heal The target is compelled to restore health or vitality to themselves or another.
48 Hide The target is compelled to obscure themselves or an object from view.
49 Hover The target is compelled to float in place without moving.
50 Hypnotize The target is compelled to fall into a trance and obey simple commands.
51 Ignite The target is compelled to light a fire or spark something aflame.
52 Illuminate The target is compelled to cast light upon an area or object.
53 Illumine The target is compelled to imbue something or someone with glowing light.
54 Imbue The target is compelled to fill an object or creature with magical energy.
55 Impart The target is compelled to share or bestow knowledge, power, or an ability.
56 Inspire The target is compelled to feel motivated or empowered by a magical or emotional effect.
57 Invoke The target is compelled to call upon a higher power or magical force.
58 Levitate The target is compelled to rise and float in the air.
59 Mark The target is compelled to inscribe or designate something for a magical purpose.
60 Merge The target is compelled to combine or unify two things into one.
61 Mimic The target is compelled to imitate the actions or abilities of someone or something.
62 Morph The target is compelled to change their form or the form of another.
63 Petrify The target is compelled to turn into stone or become immobilized.
64 Pierce The target is compelled to puncture or penetrate through an object or defense.
65 Poison The target is compelled to contaminate something or someone with harmful toxins.
66 Possess The target is compelled to take control of an object, creature, or body.
67 Purify The target is compelled to cleanse or remove corruption from an object, place, or being.
68 Quench The target is compelled to extinguish a fire or thirst.
69 Reappear The target is compelled to materialize or become visible again.
70 Reflect The target is compelled to redirect light, energy, or an attack back toward its source.
71 Regenerate The target is compelled to heal or restore themselves over time.
72 Rekindle The target is compelled to reignite a flame, emotion, or passion.
73 Rend The target is compelled to tear something apart violently.
74 Resist The target is compelled to withstand an effect, force, or influence.
75 Reveal The target is compelled to make something known, visible, or obvious.
76 Rise The target is compelled to ascend or lift themselves upward.
77 Scatter The target is compelled to disperse objects or creatures in different directions.
78 Scry The target is compelled to magically perceive distant events or places.
79 Seal The target is compelled to close or secure something with magical or physical means.
80 Separate The target is compelled to divide something into distinct parts.
81 Shadow The target is compelled to envelop themselves or another in darkness.
82 Shape The target is compelled to mold or form something into a new shape.
83 Shatter The target is compelled to break an object into many pieces.
84 Shield The target is compelled to protect themselves or another with a barrier or force.
85 Shimmer The target is compelled to emit a faint, magical glimmer of light.
86 Shrink The target is compelled to reduce in size or stature.
87 Shroud The target is compelled to cover or conceal themselves or another with a veil or mist.
88 Silence The target is compelled to suppress all sound in an area or from a creature.
89 Singe The target is compelled to scorch something lightly without destroying it.
90 Sleep The target is compelled to fall into a deep magical slumber.
91 Smite The target is compelled to strike with divine or magical force.
92 Sparkle The target is compelled to glitter or shine brightly like a magical star.
93 Summon The target is compelled to call forth a creature, object, or magical force.
94 Teleport The target is compelled to instantly transport themselves or another to a distant location.
95 Track The target is compelled to follow the trail or movement of something or someone.
96 Transform The target is compelled to change into another form or alter their appearance.
97 Trap The target is compelled to set or fall into a magical or physical trap.
98 Vanish The target is compelled to disappear from sight.
99 Ward The target is compelled to create a protective magical barrier or defense.
100 Weaken The target is compelled to reduce their strength or vitality.

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Humorous Commands

d100 Word Effect
1 Babble The target is compelled to speak incoherently or nonsensically.
2 Bark The target is compelled to mimic the sound of a barking dog.
3 Blink The target is compelled to repeatedly open and close their eyes.
4 Boop The target is compelled to lightly poke someone or something, typically on the nose.
5 Bounce The target is compelled to hop up and down like a bouncing ball.
6 Burp The target is compelled to let out a loud belch.
7 Chew The target is compelled to act as though chewing food, even if there is none.
8 Chirp The target is compelled to mimic the sound of a chirping bird.
9 Chomp The target is compelled to bite down dramatically as though eating.
10 Chortle The target is compelled to laugh with a snorting sound.
11 Chuckle The target is compelled to let out a soft, quiet laugh.
12 Clap The target is compelled to strike their hands together repeatedly.
13 Cough The target is compelled to make exaggerated coughing sounds.
14 Crack The target is compelled to make a sharp snapping sound, like cracking their knuckles.
15 Crawl The target is compelled to move on their hands and knees.
16 Croon The target is compelled to sing softly and melodiously.
17 Dance The target is compelled to perform an exaggerated or silly dance.
18 Drool The target is compelled to let saliva drip from their mouth dramatically.
19 Fart The target is compelled to mimic the sound of flatulence.
20 Fiddle The target is compelled to nervously play with an object or their hands.
21 Flail The target is compelled to swing their arms or legs wildly.
22 Flip The target is compelled to turn themselves or an object upside-down.
23 Flop The target is compelled to collapse limply to the ground.
24 Gawk The target is compelled to stare awkwardly or dumbfoundedly at something.
25 Gibber The target is compelled to speak quickly and nonsensically.
26 Giggle The target is compelled to laugh lightly in a silly or nervous manner.
27 Glare The target is compelled to give an exaggerated angry look at someone.
28 Gobble The target is compelled to mimic the sound of a turkey.
29 Grimace The target is compelled to make an exaggerated expression of discomfort or disgust.
30 Grumble The target is compelled to mutter in an annoyed or frustrated tone.
31 Guffaw The target is compelled to laugh loudly and boisterously.
32 Hiccup The target is compelled to make hiccupping sounds uncontrollably.
33 Holler The target is compelled to shout loudly, often without context.
34 Hop The target is compelled to jump lightly on one or both feet.
35 Hum The target is compelled to produce a continuous, low-pitched sound.
36 Jabber The target is compelled to talk quickly and nonsensically, as though excited.
37 Jerk The target is compelled to make a sudden, sharp movement.
38 Jitter The target is compelled to shake or move nervously.
39 Jive The target is compelled to perform a rhythmic, lively dance.
40 Juggle The target is compelled to mime juggling, whether or not they have objects.
41 Laugh The target is compelled to burst into exaggerated laughter.
42 Lick The target is compelled to stick out their tongue and lick something.
43 Meow The target is compelled to mimic the sound of a cat.
44 Moo The target is compelled to mimic the sound of a cow.
45 Mutter The target is compelled to speak quietly and indistinctly under their breath.
46 Nudge The target is compelled to gently push someone or something with their elbow.
47 Oink The target is compelled to mimic the sound of a pig.
48 Pat The target is compelled to gently pat an object, person, or surface.
49 Peck The target is compelled to make a quick pecking motion, like a bird.
50 Poke The target is compelled to prod someone or something with their finger.
51 Pop The target is compelled to make a popping sound or gesture.
52 Pout The target is compelled to push out their lips in an exaggerated sulk.
53 Prance The target is compelled to walk or move with exaggerated, high steps.
54 Pucker The target is compelled to purse their lips dramatically.
55 Quack The target is compelled to mimic the sound of a duck.
56 Ramble The target is compelled to speak in a long-winded and wandering way.
57 Roll The target is compelled to roll themselves or an object across a surface.
58 Scamper The target is compelled to run lightly and quickly, like a small creature.
59 Scoot The target is compelled to move a short distance quickly while seated or crouched.
60 Scratch The target is compelled to scratch an itch, real or imaginary.
61 Shimmy The target is compelled to shake their body side-to-side rhythmically.
62 Shiver The target is compelled to tremble as though cold or scared.
63 Shriek The target is compelled to let out a high-pitched scream.
64 Shrug The target is compelled to lift their shoulders in exaggerated indifference.
65 Shudder The target is compelled to tremble with exaggerated disgust or fear.
66 Shuffle The target is compelled to drag their feet while moving.
67 Shush The target is compelled to hush someone with an exaggerated gesture.
68 Sing The target is compelled to sing, regardless of their talent or the situation.
69 Skip The target is compelled to move lightly and cheerfully in a skipping motion.
70 Slap The target is compelled to strike a surface or themselves lightly.
71 Slide The target is compelled to glide across a surface, as though on ice.
72 Slouch The target is compelled to slump their posture lazily.
73 Slurp The target is compelled to make loud, exaggerated slurping noises.
74 Snap The target is compelled to make a snapping sound with their fingers.
75 Sneeze The target is compelled to imitate or exaggerate a sneeze.
76 Snicker The target is compelled to laugh quietly in a mocking or mischievous way.
77 Sniff The target is compelled to inhale sharply through their nose as though smelling something.
78 Snort The target is compelled to make a loud snorting sound, as though laughing or annoyed.
79 Spin The target is compelled to rotate their body in circles.
80 Spit The target is compelled to expel saliva dramatically.
81 Squint The target is compelled to narrow their eyes dramatically, as though suspicious.
82 Stare The target is compelled to look at someone or something intently and awkwardly.
83 Stumble The target is compelled to trip or lose balance while walking.
84 Sulk The target is compelled to act childishly upset or pouty.
85 Swagger The target is compelled to walk with exaggerated confidence.
86 Swoon The target is compelled to faint dramatically as though overcome by emotion.
87 Tap The target is compelled to tap a surface or object repeatedly.
88 Tinker The target is compelled to fiddle with an object in a comically unproductive way.
89 Tiptoe The target is compelled to walk on their toes as though sneaking around.
90 Trip The target is compelled to stumble or fall as though accidentally.
91 Tug The target is compelled to pull something sharply or repeatedly.
92 Tumble The target is compelled to roll over or fall clumsily.
93 Twirl The target is compelled to spin themselves around in place.
94 Waddle The target is compelled to walk with short, awkward steps, like a duck.
95 Wave The target is compelled to move their hand back and forth in an exaggerated motion.
96 Whistle The target is compelled to make a sharp whistling sound.
97 Wiggle The target is compelled to move their body or a part of it back and forth quickly.
98 Wink The target is compelled to close one eye in an exaggerated or comical manner.
99 Yank The target is compelled to pull something forcefully and abruptly.
100 Yodel The target is compelled to sing in a comically fluctuating, high-pitched tone.

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Madness Commands

d100 Word Effect
1 Agonize The target is compelled to writhe in mental or physical pain.
2 Babble The target is compelled to speak incoherently or nonsensically.
3 Burst The target is compelled to release a sudden outburst of energy or emotion.
4 Cackle The target is compelled to let out a maniacal, uncontrollable laugh.
5 Collapse The target is compelled to fall to the ground, either physically or mentally overwhelmed.
6 Confess The target is compelled to admit a hidden fear, secret, or guilt.
7 Conjure The target is compelled to summon imaginary or supernatural entities.
8 Crack The target is compelled to physically or mentally falter, losing stability.
9 Crawl The target is compelled to move on their hands and knees, as if in fear or submission.
10 Cry The target is compelled to burst into uncontrollable tears.
11 Dance The target is compelled to move erratically in a wild, frantic dance.
12 Daydream The target is compelled to lose themselves in distracting, surreal thoughts.
13 Defecate The target is compelled to forcefully void their bowels.
14 Defy The target is compelled to resist authority, logic, or instruction.
15 Deny The target is compelled to reject a truth, memory, or reality.
16 Destroy The target is compelled to break or ruin something near them.
17 Devour The target is compelled to eat or consume something irrationally.
18 Diminish The target is compelled to withdraw or shrink in fear or despair.
19 Distract The target is compelled to focus on something irrelevant or nonsensical.
20 Doubt The target is compelled to question their own abilities, memories, or choices.
21 Dread The target is compelled to feel an overwhelming sense of fear or doom.
22 Drift The target is compelled to lose focus and wander aimlessly.
23 Echo The target is compelled to repeat the words or actions of others.
24 Elude The target is compelled to avoid or flee from something, real or imagined.
25 Endure The target is compelled to remain frozen in the face of overwhelming emotions or forces.
26 Fidget The target is compelled to move their hands or body nervously and uncontrollably.
27 Flail The target is compelled to wave or thrash their limbs wildly.
28 Flicker The target is compelled to make erratic, twitching movements, as though unstable.
29 Forget The target is compelled to lose memory of something important.
30 Freeze The target is compelled to become immobile with fear, indecision, or madness.
31 Fret The target is compelled to visibly worry or act nervously.
32 Frighten The target is compelled to feel and display terror or fear.
33 Gasp The target is compelled to let out a sharp, startled breath.
34 Giggle The target is compelled to laugh uncontrollably, as though amused by something unreal.
35 Glare The target is compelled to stare angrily or intensely at someone or something.
36 Grieve The target is compelled to feel and express deep sorrow or loss.
37 Groan The target is compelled to make a sound of frustration, pain, or discomfort.
38 Hallucinate The target is compelled to see or hear things that aren’t real.
39 Hide The target is compelled to seek cover or conceal themselves from an imagined threat.
40 Howl The target is compelled to let out a loud, primal scream of anguish or rage.
41 Ignore The target is compelled to disregard everything happening around them.
42 Impulse The target is compelled to act irrationally or without thought.
43 Insult The target is compelled to mock or deride someone around them.
44 Intimidate The target is compelled to act threateningly or assert control through fear.
45 Laugh The target is compelled to laugh loudly and uncontrollably, regardless of the situation.
46 Linger The target is compelled to remain obsessively fixated on something.
47 Listen The target is compelled to hyper-focus on sounds, real or imagined.
48 Loathe The target is compelled to feel an intense hatred toward someone or something nearby.
49 Lurch The target is compelled to make abrupt, jerking movements, as though losing control.
50 Meddle The target is compelled to interfere or tamper with objects or people around them.
51 Mimic The target is compelled to copy the speech or actions of someone else.
52 Mutter The target is compelled to speak quietly and incoherently to themselves.
53 Obsess The target is compelled to fixate uncontrollably on an idea, person, or object.
54 Panic The target is compelled to feel sudden, overwhelming fear and act irrationally.
55 Perceive The target is compelled to become hyper-aware of details, real or imagined.
56 Pierce The target is compelled to focus on penetrating or breaking through something.
57 Rage The target is compelled to erupt in uncontrollable anger or violence.
58 Ramble The target is compelled to speak or move in an unfocused and incoherent manner.
59 Regret The target is compelled to dwell on past mistakes or choices with sorrow.
60 Reject The target is compelled to turn away from people, ideas, or objects, real or imagined.
61 Relive The target is compelled to re-experience a memory as though it were happening again.
62 Resist The target is compelled to fight against real or imagined forces controlling them.
63 Retreat The target is compelled to back away from their surroundings or an imagined threat.
64 Rock The target is compelled to sway back and forth as though in a trance.
65 Ruminate The target is compelled to overthink or obsessively dwell on a specific thought.
66 Scatter The target is compelled to throw objects or their focus in random directions.
67 Scheme The target is compelled to plot or imagine devious plans, real or imagined.
68 Scream The target is compelled to let out a loud, piercing cry of terror or madness.
69 Shake The target is compelled to tremble uncontrollably due to fear or instability.
70 Shatter The target is compelled to break or destroy an object near them.
71 Shriek The target is compelled to emit a high-pitched scream of fear or surprise.
72 Shuffle The target is compelled to drag their feet as though physically or mentally exhausted.
73 Smirk The target is compelled to make an unsettling, self-satisfied expression.
74 Snap The target is compelled to experience a sudden mental or emotional breakdown.
75 Sob The target is compelled to cry loudly and uncontrollably.
76 Spiral The target is compelled to lose control and fall deeper into mental instability.
77 Spit The target is compelled to eject saliva aggressively or irrationally.
78 Split The target is compelled to divide their focus or thoughts chaotically.
79 Stagger The target is compelled to walk unevenly as though under a heavy burden or influence.
80 Startle The target is compelled to react with sudden, involuntary fear.
81 Stumble The target is compelled to lose their footing or balance erratically.
82 Subdue The target is compelled to restrain or suppress their emotions, violently or otherwise.
83 Succumb The target is compelled to give in to fear, pressure, or despair.
84 Surrender The target is compelled to yield entirely to their environment or captors.
85 Taunt The target is compelled to provoke or mock someone around them.
86 Tease The target is compelled to playfully or maliciously mock someone.
87 Tremble The target is compelled to shake with fear, anticipation, or instability.
88 Twist The target is compelled to physically or mentally contort in chaotic ways.
89 Unravel The target is compelled to lose their composure or sense of self.
90 Urinate The target is compelled to void their bladder.
91 Vanish The target is compelled to disappear or hide from their surroundings.
92 Wail The target is compelled to let out a loud, mournful cry.
93 Wander The target is compelled to move aimlessly, as though lost in thought or disoriented.
94 Weep The target is compelled to cry softly, expressing sorrow or despair.
95 Whisper The target is compelled to speak in a hushed and eerie tone.
96 Wiggle The target is compelled to squirm or shake uncontrollably.
97 Worry The target is compelled to fret or dwell anxiously on something, real or imagined.
98 Wrack The target is compelled to experience intense physical or mental strain.
99 Writhe The target is compelled to squirm or twist uncontrollably as though in torment.
100 Yield The target is compelled to give up resistance or collapse under pressure.

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Physical Commands

d100 Word Effect
1 Advance The target is compelled to move forward purposefully or aggressively.
2 Ascend The target is compelled to climb or move upward.
3 Balance The target is compelled to steady themselves or an object to maintain equilibrium.
4 Bend The target is compelled to curve or lower part of their body.
5 Block The target is compelled to obstruct or shield something or someone.
6 Boot The target is compelled to deliver a hard kick.
7 Bound The target is compelled to leap forward with force.
8 Brace The target is compelled to prepare themselves for impact or resistance.
9 Carry The target is compelled to pick up and move an object or creature.
10 Catch The target is compelled to intercept or grab an object in motion.
11 Charge The target is compelled to rush toward something or someone with force.
12 Clamber The target is compelled to climb awkwardly using hands and feet.
13 Climb The target is compelled to scale a surface or object.
14 Clutch The target is compelled to grasp tightly onto something.
15 Collapse The target is compelled to fall or crumple to the ground.
16 Crack The target is compelled to strike something to break or fracture it.
17 Crawl The target is compelled to move on hands and knees.
18 Crouch The target is compelled to lower their body close to the ground.
19 Crush The target is compelled to apply overwhelming force to break or destroy something.
20 Dash The target is compelled to move quickly in a short burst.
21 Dig The target is compelled to remove earth or material with their hands or tools.
22 Dive The target is compelled to plunge headfirst into or toward something.
23 Dodge The target is compelled to avoid an incoming attack or object.
24 Drag The target is compelled to pull something heavy along the ground.
25 Drop The target is compelled to release or let go of what they are holding.
26 Duck The target is compelled to lower their head or body to avoid something.
27 Excavate The target is compelled to dig carefully to uncover something.
28 Flail The target is compelled to swing their arms or body wildly.
29 Flip The target is compelled to turn over or rotate themselves or an object.
30 Flit The target is compelled to dart quickly from one place to another.
31 Grab The target is compelled to take hold of something with their hands.
32 Grapple The target is compelled to wrestle or seize a creature.
33 Grasp The target is compelled to grip firmly onto something.
34 Grip The target is compelled to hold tightly onto something.
35 Heave The target is compelled to lift or pull something heavy.
36 Hit The target is compelled to strike with their fist or an object.
37 Hitch The target is compelled to jerk or pull an object quickly.
38 Hop The target is compelled to make a short jump with both feet.
39 Hug The target is compelled to wrap their arms around someone or something.
40 Hurl The target is compelled to throw an object with great force.
41 Jolt The target is compelled to move suddenly or jerkily.
42 Jump The target is compelled to propel themselves into the air.
43 Kick The target is compelled to strike with their foot.
44 Leap The target is compelled to jump a long distance.
45 Lift The target is compelled to raise an object or creature.
46 Lunge The target is compelled to thrust their body forward forcefully.
47 Lurch The target is compelled to stagger or move forward abruptly.
48 March The target is compelled to walk rhythmically, as if in formation.
49 Pat The target is compelled to tap something gently with their hand.
50 Pivot The target is compelled to turn sharply in place.
51 Press The target is compelled to exert steady force on an object.
52 Propel The target is compelled to push or drive something forward.
53 Pull The target is compelled to draw an object or person closer to them.
54 Pummel The target is compelled to strike repeatedly with their fists.
55 Punch The target is compelled to strike with their closed fist.
56 Push The target is compelled to apply force to move something away.
57 Ram The target is compelled to crash forcefully into something.
58 Reach The target is compelled to extend their arm or hand toward something.
59 Rebound The target is compelled to bounce back from impact or motion.
60 Recoil The target is compelled to pull back quickly in reaction to an event or force.
61 Resist The target is compelled to oppose a force or attempt to remain unmoved.
62 Retreat The target is compelled to withdraw from action or danger.
63 Roll The target is compelled to rotate their body or an object on the ground.
64 Rotate The target is compelled to spin an object or themselves in place.
65 Run The target is compelled to move quickly on foot.
66 Scatter The target is compelled to spread objects or creatures in different directions.
67 Shake The target is compelled to move something rapidly back and forth.
68 Shove The target is compelled to push someone or something with force.
69 Skid The target is compelled to slide uncontrollably across a surface.
70 Skim The target is compelled to move lightly or quickly across a surface.
71 Skip The target is compelled to move with a light, bouncing step.
72 Slam The target is compelled to strike with great force.
73 Slammer The target is compelled to deliver a crushing blow with their body or an object.
74 Slide The target is compelled to move smoothly across a surface.
75 Smash The target is compelled to break or shatter something with great force.
76 Snap The target is compelled to make a sudden, sharp movement.
77 Soar The target is compelled to move high into the air or glide smoothly.
78 Spin The target is compelled to rotate rapidly.
79 Sprint The target is compelled to run at full speed for a short distance.
80 Stamp The target is compelled to stomp their foot forcefully on the ground.
81 Step The target is compelled to move one foot forward in a controlled way.
82 Stomp The target is compelled to strike the ground forcefully with their foot.
83 Stretch The target is compelled to extend their limbs or body fully.
84 Strike The target is compelled to deliver a precise and intentional hit.
85 Sweep The target is compelled to move an object or their body in a wide, sweeping motion.
86 Swerve The target is compelled to suddenly change direction.
87 Swing The target is compelled to move an object or themselves in a wide arc.
88 Swipe The target is compelled to strike with a fast, broad motion.
89 Tackle The target is compelled to forcefully grab and bring someone or something to the ground.
90 Tap The target is compelled to make a light, quick contact with their fingers or hand.
91 Throw The target is compelled to hurl an object through the air.
92 Tug The target is compelled to pull on something sharply.
93 Tumble The target is compelled to roll or fall in an uncontrolled way.
94 Turn The target is compelled to change their facing direction.
95 Twist The target is compelled to rotate part of their body or an object.
96 Vault The target is compelled to leap over an obstacle using their hands or momentum.
97 Vaulted The target is compelled to move over an object or barrier in a dynamic motion.
98 Walk The target is compelled to move at a normal, steady pace on foot.
99 Wrestle The target is compelled to engage in a close, physical struggle with someone.
100 Yank The target is compelled to pull something forcefully and abruptly.

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Political Commands

d100 Word Effect
1 Abdicate The target is compelled to renounce a position of power or authority.
2 Abolish The target is compelled to end or destroy a law, system, or institution.
3 Accuse The target is compelled to claim that someone is responsible for wrongdoing.
4 Adjourn The target is compelled to end a meeting, discussion, or debate temporarily.
5 Advocate The target is compelled to speak in support of a person, cause, or idea.
6 Align The target is compelled to bring themselves into agreement or alignment with another.
7 Ally The target is compelled to align themselves with another individual or group.
8 Appeal The target is compelled to seek support or reconsideration from others.
9 Approve The target is compelled to officially authorize or sanction something.
10 Assail The target is compelled to launch a verbal attack on another, criticizing or accusing them.
11 Assent The target is compelled to agree to or approve of a decision or proposal.
12 Authorize The target is compelled to grant official permission for something.
13 Bargain The target is compelled to negotiate terms or make an exchange.
14 Betray The target is compelled to act against an ally or break a promise.
15 Bribe The target is compelled to offer something of value to gain influence or favor.
16 Cede The target is compelled to surrender land, power, or rights to another party.
17 Censor The target is compelled to suppress information, speech, or writing.
18 Clarify The target is compelled to make their statements or position more clear to others.
19 Command The target is compelled to issue orders or assert their authority.
20 Comply The target is compelled to follow a request or order without resistance.
21 Compromise The target is compelled to make concessions or reach a mutual agreement.
22 Concede The target is compelled to admit defeat or agree to another's demands.
23 Condemn The target is compelled to strongly criticize or declare something unacceptable.
24 Conspire The target is compelled to secretly plot or scheme with others.
25 Contest The target is compelled to formally challenge a decision, claim, or authority.
26 Convene The target is compelled to call for an official meeting or assembly.
27 Convince The target is compelled to make a persuasive argument to sway someone’s opinion.
28 Critique The target is compelled to analyze or point out the flaws in a policy, statement, or idea.
29 Debate The target is compelled to argue for or against a specific topic or issue.
30 Declare The target is compelled to announce or proclaim something clearly and loudly.
31 Decree The target is compelled to issue an official order or mandate.
32 Delegate The target is compelled to assign tasks or responsibilities to others.
33 Demand The target is compelled to insist on receiving something or having their way.
34 Demote The target is compelled to reduce someone’s rank or authority.
35 Denounce The target is compelled to publicly condemn or criticize someone or something.
36 Discredit The target is compelled to damage the reputation of a person or idea.
37 Dismiss The target is compelled to remove someone from their position or authority.
38 Dispute The target is compelled to challenge or contest a statement, law, or decision.
39 Divide The target is compelled to create division or discord among individuals or groups.
40 Dominate The target is compelled to assert control over a weaker group, individual, or resource.
41 Draft The target is compelled to prepare an official document or proposal.
42 Elect The target is compelled to choose a leader or representative through a vote.
43 Empower The target is compelled to grant power or authority to another individual or group.
44 Endorse The target is compelled to give public support or approval for someone or something.
45 Exclude The target is compelled to deny someone access to a group or location.
46 Exile The target is compelled to banish someone from a place or group.
47 Exonerate The target is compelled to declare someone free from guilt or blame.
48 Exploit The target is compelled to take advantage of someone or something for gain.
49 Forfeit The target is compelled to give up their rights to something voluntarily or under pressure.
50 Frame The target is compelled to create or manipulate a false narrative against someone.
51 Impeach The target is compelled to formally accuse someone in power of misconduct.
52 Include The target is compelled to allow someone into a group, discussion, or agreement.
53 Influence The target is compelled to sway the actions or decisions of others.
54 Instigate The target is compelled to provoke or stir up a conflict or dispute.
55 Investigate The target is compelled to examine or inquire into a matter thoroughly.
56 Judge The target is compelled to make a decision or ruling about a situation or conflict.
57 Justify The target is compelled to explain or defend their actions or decisions.
58 Levy The target is compelled to impose a tax, fine, or fee on others.
59 Lobby The target is compelled to influence someone in power to adopt a particular position.
60 Mandate The target is compelled to enforce or issue an official order.
61 Manipulate The target is compelled to control or influence others for their own ends.
62 Mediate The target is compelled to intervene and settle a dispute between other parties.
63 Neglect The target is compelled to ignore or overlook their responsibilities.
64 Negotiate The target is compelled to begin bargaining or compromising.
65 Nominate The target is compelled to propose someone for a position or role.
66 Obey The target is compelled to follow the specific instructions of a designated individual.
67 Oppose The target is compelled to resist or argue against a specific position or person.
68 Oppress The target is compelled to subjugate or suppress others harshly.
69 Ordain The target is compelled to formally decree or establish something with authority.
70 Overrule The target is compelled to nullify or reverse a prior decision or action.
71 Pardon The target is compelled to grant forgiveness or absolve someone of guilt.
72 Persuade The target is compelled to convince someone to adopt their position or idea.
73 Petition The target is compelled to request assistance or favor from another.
74 Placate The target is compelled to pacify or appease a hostile individual or group.
75 Promote The target is compelled to elevate someone or something to a higher status.
76 Propose The target is compelled to suggest a course of action or solution.
77 Protest The target is compelled to express opposition or disapproval.
78 Punish The target is compelled to enforce consequences on someone for their actions.
79 Ratify The target is compelled to formally approve an agreement, treaty, or law.
80 Reassign The target is compelled to designate someone to a different role or position.
81 Rebel The target is compelled to rise up or resist authority.
82 Reclaim The target is compelled to take back land, power, or rights previously given away.
83 Reform The target is compelled to seek or enact changes to a system, policy, or structure.
84 Regulate The target is compelled to enforce rules or laws over a specific activity.
85 Reject The target is compelled to refuse or dismiss a proposal or request.
86 Repeal The target is compelled to revoke or cancel a law, order, or agreement.
87 Repress The target is compelled to suppress dissent, rebellion, or opposition.
88 Revoke The target is compelled to cancel or withdraw a privilege, order, or decree.
89 Rule The target is compelled to act with authority, issuing orders or judgments.
90 Sign The target is compelled to affix their signature or mark to a document or treaty.
91 Subvert The target is compelled to undermine the authority or actions of another.
92 Summon The target is compelled to call others together for an official meeting or assembly.
93 Suppress The target is compelled to forcibly subdue or silence dissent, rebellion, or opposition.
94 Tax The target is compelled to demand resources, goods, or payment from others.
95 Threaten The target is compelled to issue a warning or intimidate another party.
96 Unify The target is compelled to bring groups or individuals together in cooperation.
97 Usurp The target is compelled to seize power or authority unlawfully.
98 Validate The target is compelled to confirm the legitimacy or correctness of a decision or action.
99 Vote The target is compelled to cast a vote for a particular option or individual.
100 Yield The target is compelled to surrender or give up a position, argument, or object.

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Psychological Commands

d100 Word Effect
1 Accept The target is compelled to agree to or come to terms with a situation or idea.
2 Act The target is compelled to take decisive action without hesitation.
3 Adapt The target is compelled to adjust to a new condition or situation.
4 Admire The target is compelled to regard someone or something with respect or approval.
5 Analyze The target is compelled to carefully examine or study something in detail.
6 Anticipate The target is compelled to prepare for or expect something to happen.
7 Assess The target is compelled to evaluate a situation, person, or object.
8 Assume The target is compelled to take something as true without proof.
9 Believe The target is compelled to place faith or confidence in someone or something.
10 Calculate The target is compelled to think logically or make a calculated decision.
11 Comprehend The target is compelled to understand or grasp the meaning of something.
12 Confide The target is compelled to share private thoughts or secrets with someone.
13 Confirm The target is compelled to verify or establish the truth of something.
14 Consider The target is compelled to think carefully about something before making a decision.
15 Contemplate The target is compelled to think deeply or reflect on an idea or situation.
16 Contend The target is compelled to struggle against an idea, person, or force.
17 Convince The target is compelled to persuade someone to accept their viewpoint or take action.
18 Crave The target is compelled to deeply desire something.
19 Daydream The target is compelled to let their mind wander or imagine unreal scenarios.
20 Decide The target is compelled to make a firm choice about something.
21 Deliberate The target is compelled to carefully think through an issue or action.
22 Desire The target is compelled to strongly want or yearn for something.
23 Discern The target is compelled to perceive or distinguish something clearly.
24 Distrust The target is compelled to doubt or be suspicious of someone or something.
25 Doubt The target is compelled to question the truth or reliability of something.
26 Dread The target is compelled to fear or anticipate something with anxiety.
27 Dream The target is compelled to imagine unreal or fantastical scenarios.
28 Empathize The target is compelled to understand and share the feelings of someone else.
29 Endure The target is compelled to withstand or persist through hardship.
30 Envy The target is compelled to desire what someone else possesses.
31 Evaluate The target is compelled to judge or determine the worth of something.
32 Expect The target is compelled to anticipate or believe something will happen.
33 Fantasize The target is compelled to imagine scenarios or desires unrelated to reality.
34 Fear The target is compelled to experience dread or terror about someone or something.
35 Focus The target is compelled to concentrate their attention on a specific person or task.
36 Forget The target is compelled to lose memory of something.
37 Fortify The target is compelled to mentally strengthen themselves against adversity.
38 Freeze The target is compelled to stop moving or reacting due to fear or shock.
39 Hallucinate The target is compelled to perceive things that are not real.
40 Hesitate The target is compelled to pause or delay action due to uncertainty.
41 Hope The target is compelled to feel a sense of optimistic expectation.
42 Ignore The target is compelled to intentionally disregard someone or something.
43 Imagine The target is compelled to create mental images or concepts not present in reality.
44 Inspire The target is compelled to feel motivated or uplifted by someone or something.
45 Internalize The target is compelled to adopt or absorb something as part of their mindset.
46 Intimidate The target is compelled to feel fear or submission due to another’s presence or behavior.
47 Justify The target is compelled to explain or defend their actions or beliefs.
48 Loathe The target is compelled to feel intense dislike or hatred toward someone or something.
49 Manipulate The target is compelled to influence or control someone’s thoughts or actions.
50 Meditate The target is compelled to engage in deep thought or mental stillness.
51 Misinterpret The target is compelled to incorrectly understand or perceive something.
52 Misjudge The target is compelled to make an incorrect evaluation or assumption.
53 Mourn The target is compelled to feel and express grief or sorrow.
54 Notice The target is compelled to become aware of or observe something.
55 Obey The target is compelled to follow a specific command or instruction.
56 Observe The target is compelled to watch or notice something carefully.
57 Obsess The target is compelled to fixate excessively on an idea, object, or person.
58 Overcome The target is compelled to mentally conquer a challenge or fear.
59 Overthink The target is compelled to analyze or dwell on something excessively.
60 Panic The target is compelled to feel sudden and intense fear or anxiety.
61 Perceive The target is compelled to become aware of something through their senses or mind.
62 Persuade The target is compelled to convince someone to believe or act a certain way.
63 Plan The target is compelled to mentally prepare a strategy or course of action.
64 Ponder The target is compelled to think deeply about something.
65 Predict The target is compelled to foresee or anticipate the outcome of something.
66 Prepare The target is compelled to mentally or physically ready themselves for something.
67 Prioritize The target is compelled to focus on the most important task or goal.
68 Question The target is compelled to ask or investigate to uncover more information.
69 Rationalize The target is compelled to justify their actions with logical reasoning.
70 Realize The target is compelled to become fully aware of or understand something.
71 Reassess The target is compelled to review and evaluate a situation again.
72 Recognize The target is compelled to identify someone or something they’ve encountered before.
73 Reconcile The target is compelled to make peace or resolve a conflict.
74 Reconsider The target is compelled to rethink a decision or course of action.
75 Reflect The target is compelled to think deeply or carefully about something in the past.
76 Refrain The target is compelled to stop themselves from acting on a specific impulse.
77 Regret The target is compelled to feel sadness or disappointment about a past decision.
78 Reject The target is compelled to refuse or dismiss someone or something.
79 Relinquish The target is compelled to voluntarily give up control or possession of something.
80 Relive The target is compelled to mentally experience a past event again.
81 Remember The target is compelled to recall a memory or piece of information.
82 Reminisce The target is compelled to think back fondly on past events.
83 Repress The target is compelled to suppress or bury thoughts or emotions.
84 Resist The target is compelled to fight against a mental or physical force.
85 Resolve The target is compelled to make a firm decision or commitment.
86 Reveal The target is compelled to disclose hidden information or secrets.
87 Scheme The target is compelled to devise a secret or devious plan.
88 Shame The target is compelled to feel guilt or embarrassment for their actions.
89 Speculate The target is compelled to form a theory or guess without full evidence.
90 Strategize The target is compelled to devise a detailed plan to achieve a goal.
91 Submit The target is compelled to yield to authority or force.
92 Succumb The target is compelled to give in to pressure, temptation, or force.
93 Suppress The target is compelled to hold back or restrain a thought or emotion.
94 Sympathize The target is compelled to feel compassion or pity for someone else.
95 Trust The target is compelled to have confidence or faith in someone or something.
96 Underestimate The target is compelled to misjudge the ability, value, or significance of something.
97 Value The target is compelled to regard something as important or worthy.
98 Vindicate The target is compelled to clear someone of blame or justify their actions.
99 Visualize The target is compelled to create a mental image of a concept, object, or scenario.
100 Worry The target is compelled to feel anxiety or concern about something.

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Social Commands

d100 Word Effect
1 Accuse The target is compelled to claim someone is responsible for wrongdoing.
2 Admire The target is compelled to express respect or approval for someone or something.
3 Admit The target is compelled to acknowledge the truth of a statement or situation.
4 Agree The target is compelled to express agreement with a person or statement.
5 Apologize The target is compelled to express regret for their actions.
6 Appease The target is compelled to pacify someone by yielding to their demands.
7 Applaud The target is compelled to clap in approval or celebration.
8 Argue The target is compelled to engage in a verbal disagreement or debate.
9 Assert The target is compelled to state their position or opinion firmly and clearly.
10 Beg The target is compelled to plead desperately for something.
11 Boast The target is compelled to speak proudly about themselves or their accomplishments.
12 Bow The target is compelled to bend their body in respect or submission.
13 Chant The target is compelled to repeat words rhythmically, often as part of a group.
14 Charm The target is compelled to act pleasantly and persuasively to influence others.
15 Cheer The target is compelled to shout in encouragement or celebration.
16 Clap The target is compelled to applaud by striking their hands together.
17 Comfort The target is compelled to console or soothe someone in distress.
18 Complain The target is compelled to express dissatisfaction or annoyance.
19 Compliment The target is compelled to give praise or positive feedback to someone.
20 Condemn The target is compelled to express strong disapproval of someone or something.
21 Confess The target is compelled to admit to a crime, mistake, or secret.
22 Confide The target is compelled to share private thoughts or feelings with someone.
23 Console The target is compelled to provide comfort or sympathy to someone in distress.
24 Convince The target is compelled to persuade someone to believe or agree with them.
25 Convulse The target is compelled to shake uncontrollably due to emotion or shock.
26 Cry The target is compelled to shed tears, typically as a reaction to emotion.
27 Dance The target is compelled to move rhythmically to music or in celebration.
28 Deceive The target is compelled to mislead or trick someone.
29 Declare The target is compelled to state something openly and officially.
30 Defend The target is compelled to verbally protect themselves or someone else from criticism.
31 Demand The target is compelled to forcefully ask for something to be given or done.
32 Denounce The target is compelled to publicly declare something or someone as wrong or evil.
33 Deny The target is compelled to reject or refute a claim or accusation.
34 Encourage The target is compelled to inspire someone to take action or feel more confident.
35 Eulogize The target is compelled to deliver a speech of praise for someone, often at a funeral.
36 Exclaim The target is compelled to speak or shout suddenly, often in surprise or anger.
37 Exhort The target is compelled to strongly urge someone to take a particular action.
38 Flatter The target is compelled to give excessive, insincere praise to someone.
39 Forgive The target is compelled to let go of resentment toward someone who wronged them.
40 Frown The target is compelled to make an expression of displeasure or concern.
41 Gasp The target is compelled to inhale sharply in surprise or shock.
42 Glare The target is compelled to give an intense, angry stare at someone.
43 Gossip The target is compelled to share personal or scandalous information about others.
44 Greet The target is compelled to acknowledge someone’s arrival or presence warmly.
45 Grumble The target is compelled to complain quietly or under their breath.
46 Hug The target is compelled to embrace someone.
47 Imitate The target is compelled to mimic or copy another person’s behavior or speech.
48 Implore The target is compelled to earnestly or desperately beg someone for something.
49 Inquire The target is compelled to ask about something or seek information.
50 Inspire The target is compelled to motivate someone through their words or actions.
51 Insult The target is compelled to say something rude or offensive to another person.
52 Intimidate The target is compelled to frighten or coerce someone into submission.
53 Joke The target is compelled to make a humorous remark or jest.
54 Kiss The target is compelled to express affection with a kiss.
55 Laugh The target is compelled to react with laughter, genuine or forced.
56 Listen The target is compelled to pay attention to what someone else is saying.
57 Mimic The target is compelled to imitate someone’s speech or behavior, mockingly or otherwise.
58 Mislead The target is compelled to give false information to deceive others.
59 Mock The target is compelled to ridicule or make fun of someone.
60 Motivate The target is compelled to inspire or encourage others to act.
61 Narrate The target is compelled to recount a story or series of events.
62 Negotiate The target is compelled to engage in discussions to reach an agreement.
63 Nod The target is compelled to move their head in agreement or acknowledgment.
64 Nudge The target is compelled to gently prod someone to gain their attention.
65 Pacify The target is compelled to calm down someone who is upset or angry.
66 Persuade The target is compelled to convince someone to take a specific action or stance.
67 Placate The target is compelled to soothe or appease an angry or hostile person.
68 Plead The target is compelled to make an emotional appeal or entreaty.
69 Poke The target is compelled to prod someone or something to gain their attention.
70 Praise The target is compelled to express admiration or approval toward someone.
71 Preach The target is compelled to deliver a moral or religious message.
72 Proclaim The target is compelled to make a public announcement or declaration.
73 Promise The target is compelled to commit themselves to a specific course of action.
74 Provoke The target is compelled to deliberately anger or irritate someone.
75 Quip The target is compelled to make a clever or sarcastic remark.
76 Rally The target is compelled to bring people together for a common purpose or cause.
77 Reassure The target is compelled to provide comfort or confidence to someone in doubt.
78 Rebuke The target is compelled to criticize or reprimand someone for their actions.
79 Recite The target is compelled to repeat words or text from memory.
80 Relent The target is compelled to give in or soften their stance on a matter.
81 Reprimand The target is compelled to scold someone for improper behavior or actions.
82 Reveal The target is compelled to disclose hidden information or secrets.
83 Scowl The target is compelled to make a displeased or angry facial expression.
84 Shake The target is compelled to move their head or hands to express disagreement or greeting.
85 Share The target is compelled to give or divide something with others.
86 Shout The target is compelled to yell loudly, typically to draw attention or express emotion.
87 Shrug The target is compelled to lift their shoulders to indicate indifference or uncertainty.
88 Signal The target is compelled to use a gesture to communicate silently.
89 Sing The target is compelled to perform a song or melody vocally.
90 Smile The target is compelled to make a facial expression of happiness or friendliness.
91 Snap The target is compelled to make a sharp sound with their fingers.
92 Snicker The target is compelled to laugh in a quiet or mocking way.
93 Soothe The target is compelled to calm someone who is upset or angry.
94 Taunt The target is compelled to provoke someone with mocking or insulting remarks.
95 Tease The target is compelled to playfully mock or provoke someone.
96 Thank The target is compelled to express gratitude.
97 Threaten The target is compelled to warn someone of harm or consequences.
98 Toast The target is compelled to raise a drink in honor of someone or something.
99 Wave The target is compelled to move their hand in greeting or farewell.
100 Whisper The target is compelled to speak in a soft or hushed tone.

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