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The Fires of Brightmeadow [Dollar Dangers]

The Fires of Brightmeadow [Dollar Dangers]

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Adventurers Needed! 

The peaceful village of Brightmeadow is facing mysterious fires and disappearing livestock. We need brave souls to investigate these strange occurrences and help restore order. If you're up for the challenge, see Aunti Malvira for more details.

Discretion is advised.

~ Auntie Malvira

A Two-Hour Adventure for 1st - 4th Level Characters

Read Thrain's Creature Codex to learn about infernal chickens, how to run them in your game, or how to fight them!


Dollar Dangers are Pay What You Want quests & encounters you find yourself doing in between adventures. They can be obtained from bounty boards, tavern patrons, local law, etc. Each Dollar Danger is broken down into digestible information:

  • The Overview - What is this task or encounter about? Mostly information the Game Master needs to run it.
  • Setting - Where does it take place?
  • Objectives - These are the requirements to complete the encounter.
  • Enemies - How many enemies are there and what are they?
  • Encounter Start - Sometimes this is a hook, other times just a drop into the action.
  • Traps/Puzzles - Are there any traps or puzzles? If so, here they are.
  • Tactics - Suggestions for how the adversaries should behave.
  • Aftermath - Tells you how things may go based on the party actions.
  • Treasure - What do they get?
  • Conclusion - Now that it's over, what's next?

You can read it here for free, or pay for the print-friendly PDF download.

Sometimes the rules change or our understanding of them does. If that happens, we may update the file. When that happens, you will receive an email letting you know and you can download the updated copy for free.


The Fires of Brightmeadow

The peaceful village of Brightmeadow is under siege by mysterious fires and vanishing livestock. A member of the community suspects a sinister link to her stolen book. Can you uncover the truth and save Brightmeadow from the fiery menace of the infernal chickens? 

A Two-Hour Adventure for 1st - 4th Level Characters

Summary: Infernal chickens have invaded the village of Brightmeadow, causing fires and havoc. Brave adventurers are needed to eliminate these fiery fowls and retrieve a stolen cookbook. Handle with care, as these aren't your ordinary barnyard birds!

Introduction

The peaceful village of Brightmeadow has been thrown into turmoil by a series of mysterious fires and disappearing livestock. The villagers are desperate for help, fearing an evil force is at work. They suspect a new witch occupies the new hut just outside the village and may be connected to these fiery disturbances. However, she is a traveling tiefling chef with a keen sense of the supernatural. Her recipe book has been stolen, and she is discreetly seeking aid in tracking it down.

Setting

Brightmeadow is a small farming village with wooden houses, barns, and fields. The farmlands are filled with crops, haystacks, and small groves of trees. The encounter will take place mainly in the farmlands, where the infernal chickens have made their roost.

NPCs

Auntie Malvira

  • Role: Quest Giver

  • Description: A seasoned tiefling chef with fiery red hair, piercing yellow eyes, and a warm yet stern demeanor. Known for her culinary skills and her knowledge of the supernatural.

  • Motivation: Desperately wants her stolen cookbook back and to stop the infernal chickens from causing more havoc.

  • Personality: Practical, knowledgeable, and slightly secretive about her magical abilities.

  • Dialogue Tips: Speaks with a blend of warmth and urgency. Uses culinary metaphors and analogies.

  • Key Information: Knows about the infernal chickens and suspects they are linked to her missing cookbook, which was stolen by village children.

Alden Thorn

  • Role: Village Leader

  • Description: An elderly human with graying hair, a well-trimmed beard, and kind eyes. Wears simple but well-kept clothing.

  • Motivation: Wants to protect his village and see it return to normalcy.

  • Personality: Wise, compassionate, and calm under pressure.

  • Dialogue Tips: Speaks with a calming tone and offers reassurance to the villagers. Respects Auntie Malvira's knowledge.

  • Key Information: Can provide background on the recent fires and livestock disappearances and point adventurers to Auntie Malvira for more specialized knowledge.

Eliza Greenfield

  • Role: Farmer

  • Description: A sturdy, middle-aged woman with sun-tanned skin, calloused hands, and a no-nonsense attitude. Wears practical farming attire.

  • Motivation: Desperately wants to protect her crops and livestock from the mysterious fires.

  • Personality: Practical, tough, and straightforward.

  • Dialogue Tips: Speaks in a direct, somewhat impatient manner. Values action over words.

  • Key Information: Provides firsthand accounts of the fires and missing livestock. Can show adventurers the areas most affected by the disturbances.

Ollie and Toto

  • Role: Village Children

  • Description: Toto is a curious and mischievous 10-year-old girl with a gap-toothed smile and messy brown hair. Ollie is his quieter, more cautious 8-year-old sister with pigtails and wide blue eyes.

  • Motivation: Scared and guilty about taking Auntie Malvira's cookbook and accidentally summoning the infernal chickens.

  • Personality: Toto is adventurous and impulsive, while Ollie is shy but perceptive.

  • Dialogue Tips: Toto speaks quickly and nervously, and Ollie is more hesitant and soft-spoken.

  • Key Information: They took Auntie Malvira's cookbook and unknowingly summoned the infernal chickens. They can explain where they hid the book and where the chickens might be roosting.

Father Alaric

  • Role: Village Priest

  • Description: A gentle, middle-aged man with a kind face, balding head, and simple clerical robes. Carries a holy symbol around his neck.

  • Motivation: Wants to provide spiritual guidance and support to the villagers during this crisis.

  • Personality: Calm, compassionate, and wise.

  • Dialogue Tips: Speaks softly and reassuringly. Often quotes religious texts or offers prayers.

  • Key Information: Can provide healing or blessings to the adventurers. Knows about the village's history and any past supernatural occurrences.

Captain Harlan

  • Role: Village Guard Captain

  • Description: A burly, seasoned warrior with a stern expression, scarred face, and a commanding presence. Wears chain mail and carries a longsword.

  • Motivation: Wants to protect the village and maintain order during the crisis.

  • Personality: Disciplined, brave, and no-nonsense.

  • Dialogue Tips: Speaks in a firm, authoritative tone. Values duty and discipline.

  • Key Information: Can provide details on any security measures taken and any sightings of the infernal chickens. Can offer combat support or strategic advice to the adventurers.

Adventure Overview

Act I: Mysterious Fires

The adventure begins with the adventurers arriving in the quaint village of Brightmeadow, only to find the villagers in a state of panic. Several unexplained fires have recently broken out in the village, destroying crops and buildings. The villagers are on edge, unsure of what or who might be causing these disturbances. Alden Thorn, a wise and compassionate leader, greets the adventurers and explains the situation, imploring them to help uncover the cause of the fires and restore peace to the village.

As the adventurers investigate, they hear whispers of a local witch being responsible, but Auntie Malvira, a traveling tiefling chef, knows better. She suspects the true culprits are infernal chickens, fiendish creatures from the Nine Hells, which have somehow found their way into Brightmeadow. Auntie Malvira reveals that some local children have stolen her cookbook and believes this incident is linked to the recent chaos. She discreetly asks the adventurers to help retrieve her cookbook and deal with the infernal chickens. The tome is also a research book and includes various ways of acquiring ingredients. Since infernal chickens are native to the Nine Hells, a ritual is used to summon them.

Act II: Tracking the Thieves

With Auntie Malvira’s guidance, the adventurers search for the missing cookbook. They speak with the village children, Ollie and Toto, who are visibly frightened and guilty. Toto, the more adventurous of the two, admits to taking the cookbook out of curiosity and accidentally summoning the infernal chickens. She explains that they hid the cookbook in an abandoned barn on the outskirts of the village when the situation got out of control.

If the adventurers head to the abandoned barn, they can find evidence (DC 12 Investigation) of the infernal chickens’ presence. Scorch marks and fiery feathers litter the area, confirming Auntie Malvira’s suspicions. As they explore the barn, they encounter a few infernal chickens, which they must defeat to recover the cookbook. This encounter tests their combat skills and provides clues about the infernal chickens’ behavior and the extent of their threat.

Act III: The Infernal Flock

Having retrieved the cookbook, the adventurers return it to Auntie Malvira, who is relieved and grateful. She shares more information about the infernal chickens, explaining their fiery nature and potential weaknesses. With her knowledge and the cookbook back in safe hands, Auntie Malvira devises a plan to lure the remaining infernal chickens into a trap, minimizing the risk to the village.

The adventurers set out to locate the main roost of the infernal chickens. Guided by the information gathered from the barn and Auntie Malvira’s advice, they track the infernal chickens to a nearby field where the creatures have established their territory. Here, the adventurers face the largest flare of infernal chickens, using their newfound strategies and preparation to overcome the fiery menace and protect Brightmeadow from further destruction.

Act I: Mysterious Fires

Arrival in Brightmeadow

The adventurers arrive in Brightmeadow, an ordinarily tranquil village shrouded in smoke and fear. They are greeted by Alden Thorn, who explains the recent spate of mysterious fires and disappearing livestock.

"Welcome to Brightmeadow. I wish your visit were under better circumstances. Strange fires have been breaking out, and our livestock is vanishing. We suspect foul play but have no leads. Please, help us uncover the cause and save our village."

The adventurers are asked to investigate the fires and gather information from the villagers.

Skill Checks:

  • Investigation (DC 12): Discover scorch marks and remnants of fiery feathers around the affected areas.

  • Survival (DC 12)/Nature (DC 13)/Religion (DC 13)/Arcana (DC 14): Examining the feather remnants or ashes indicates that these fires are infernal in origin, typically associated with demons or devils.

  • Insight (DC 10): Notice the villagers' fear and desperation, especially around the rumors of a local witch.

Clues to Uncover:

  • Scorch marks leading towards the outskirts of the village.

  • Frightened villagers mention Auntie Malvira, who might know more about these strange occurrences.

Meeting Auntie Malvira

Following the clues, the adventurers meet Auntie Malvira, a traveling tiefling chef with a deep knowledge of the supernatural. She suspects infernal chickens are behind the chaos and reveals her stolen spellbook.

"I knew it! These aren't ordinary fires. Some children stole my spellbook, and now these infernal chickens are wreaking havoc. I need you to retrieve my spellbook and put an end to this madness."

Key Information:

  • Auntie Malvira believes the infernal chickens were summoned using her spellbook.

  • She suspects the children who took her spellbook hid it in an abandoned barn.

Act II: Tracking the Thieves

Finding the Children

The adventurers track Ollie and Toto, the children who stole the spellbook. They are hiding under the bushes behind their home, frightened and guilty.

"We didn't mean to cause any trouble! We found this book and tried some spells. Things got out of hand, and we hid the book in the old barn."

Skill Checks:

  • Persuasion (DC 14): Convince the children to reveal the location of the spellbook. Advantage if any party member is not a human, dwarf, elf, half-elf, gnome, or halfling.

  • Perception (DC 12): Notice the children’s fear and guilt, indicating they know more than they initially let on.

Encounter: The Abandoned Barn

Heading to the abandoned barn on the outskirts of the village, the adventurers find evidence of infernal chickens.

Enemies

  • 3 infernal chickens are hiding in the barn, ready to ambush.

Tactics

  • The infernal chickens wait for the adventurers to get within range, then rush out and use their Heated Feathers ability to start the encounter with a burst of fire.

  • They attempt to stay mobile, using their flying speed to keep out of reach of melee attacks.

  • If any chickens are defeated, the remaining chickens may flee to the surrounding fields.

Act III: The Infernal Flock

Returning the Spellbook

The adventurers return the spellbook to Auntie Malvira. She is relieved and grateful and offers more information about the infernal chickens.

"Thank you! I can help you deal with these infernal chickens with my cookbook returned. They have a roost nearby; we must lure them out and deal with them swiftly."

Auntie Malvira provides potions of fire resistance and warns that infernal chickens are ambush predators and, unlike regular chickens, they can fly.

Locating the Roost

Armed with Auntie Malvira's information, the adventurers track the infernal chickens to a nearby field, now scorched and littered with signs of their presence.

Skill Checks:

  • Survival (DC 12): Follow the trail of scorch marks and feathers to the roost.

  • Stealth (contested by infernal chicken Perception): Approach the roost without alerting the infernal chickens.

Final Confrontation

The adventurers face the largest flare of infernal chickens in the field. This is the climactic battle where they must use all their skills and preparation to succeed.

Encounter: The Fields

Enemies

  • 4 infernal chickens

  • 1 infernal chicken alpha (for stronger parties)

Tactics

  • Same as the Barn encounter.

Conclusion

Once the infernal chickens are defeated, the fires and disappearances in Brightmeadow cease. Auntie Malvira thanks the adventurers and shares a batch of her Infernal Chicken soup as a token of gratitude.

Rewards:

  • Auntie Malvira: Each adventurer receives a wooden bowl filled with her self-proclaimed world-famous Aunite Malvira’s Infernal Chicken Soup. The bowl is warm to the touch and is the perfect temperature for gulping.

  • Gold Coins: Each adventurer receives 50 gold coins, a generous sum gathered from the grateful villagers.

  • Healing Potions: The party is given 2 Potions of Healing to aid them in future adventures.

  • Honorary Title: The adventurers are named Honorary Guardians of Brightmeadow. This title endears them to the villagers and can be a source of local goodwill and minor favors in the future.

Appendix A: Creatures

Infernal Chicken

Small Fiend (Demon), Chaotic Evil

Armor Class 12

Hit Points 22 (4d8 + 4)

Speed 30 ft., fly 40 ft.

STR

DEX

CON

INT

WIS

CHA

12 (+1)

14 (+2)

12 (+1)

5 (-3)

10 (+0)

6 (-2)

Skills Perception +2

Damage Resistances fire, poison

Senses darkvision 60 ft., passive Perception 12

Languages Bock, Understands Infernal but can’t speak

Challenge 1/4 (50 XP)

Actions

Fiery Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 2 (1d4) fire damage.

Infernal Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) fire damage.

Heated Feathers (Recharge 5-6). The chicken can spread its wings and release a burst of intense heat. Each creature within 5 feet of the chicken must make a DC 12 Dexterity saving throw. A target takes take 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. A flammable object hit by this action ignites if it isn’t being worn or carried.

Description

“Ah, the infernal chicken - nature’s little bundle of flame and fury. Handle with care, lest your roast ends up roasting you!”

 ~ Aunti Malvira, prolific tiefling chef

Infernal chickens are small but fearsome creatures spawned from the fiery depths of the Nine Hells. These demonic birds are known for their short tempers and ferocity, making them both a perilous foe and a curious delicacy in the hands of daring chefs.

Infernal Chicken Alpha

Medium Fiend (Demon), Chaotic Evil

Armor Class 14

Hit Points 45 (7d8 + 14)

Speed 40 ft., fly 40 ft.

STR

DEX

CON

INT

WIS

CHA

14 (+2)

16 (+3)

14 (+2)

7 (-2)

12 (+1)

8 (-1)

Skills Perception +4

Damage Resistances fire, poison

Senses darkvision 60 ft., passive Perception 14

Languages Bock, Understands Infernal but can’t speak

Challenge 2 (450 XP)

Abilities

Pack Tactics. The alpha has advantage on attack rolls against a creature if at least one of the alpha's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Infernal Leader. The alpha grants a +2 bonus to attack rolls made by other friendly infernal chickens within 10 feet of it.

Fiery Aura. At the start of each of the alpha's turns, each creature within 5 feet of it takes 3 (1d6) fire damage. A creature that touches the alpha or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Actions

Multiattack. The alpha makes two attacks: one with its Fiery Peck and one with its Infernal Claws.

Fiery Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage plus 3 (1d6) fire damage.

Infernal Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage plus 3 (1d6) fire damage.

Heated Feathers (Recharge 5-6). The chicken can spread its wings and release a burst of intense heat. Each creature within 5 feet of the chicken must make a DC 13 Dexterity saving throw. A target takes take 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. A flammable object hit by this action ignites if it isn’t being worn or carried.

Description

The infernal chicken alpha is a formidable fiend, larger and more menacing than its fiendish brethren. With feathers perpetually alight with flickering flames, glowing red eyes, and a powerful aura of heat radiating from its body, it commands respect and fear from all who encounter it. Known for its tactical prowess, the alpha leads its flare ruthlessly, coordinating attacks and bolstering the combat effectiveness of nearby infernal chickens. Its presence on the battlefield is marked by an uncanny ability to exploit weaknesses, using pack tactics and a fiery burst of heat to overwhelm its foes, making it a deadly adversary for any adventurer

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